Hyperspace is the world’s first twelve-dimensional science fiction game featuring 10 true spatial dimensions and two time dimensions. Set in an unexplored universe, you play as a sentient machine discovering immensely warped environments seeking to understand the human condition. The two time dimensions of the universe allow you to make multiple choices at the same time and utilize mechanisms to travel smoothly play from one point in the space-time continuum to another.
The narrative elements of Hyperspace draw inspiration from Roger Zelazny’s sci-fi short For a breath I tarry and Cixin Liu’s Death’s End.
Environments that are rendered as perspective projections of real 10D objects. Two time dimensions – real and simulated. The second time dimension is a conceptual implementation designed to simulate special abilities that one might experience in a world with two temporalities. Collaborative puzzle-based gameplay that allows multiple players to play as the same character at the same time.
Hyperspace uses a custom higher-dimensional game engine (called Warp Engine), built as an extension of the Unity game engine. The Warp Engine is responsible for taking higher-dimensional architectures such as hypercubes, hyperspheres and other objects of up to 10 dimensions and use perspective projection to visualize them in 3D worlds of the Unity engine. This allows the game to render real 10-dimensional objects in 3D worlds.
Sagar Mohite is a visual artist and a computer programmer based in New York, NY. He started working on a conceptual version of Hyperspace in 2015 when he was exploring ways to visualize higher dimensional data. His past work has been an exploration in combining principles of design and computational sciences to generate visualizations.
Sagar holds a Masters Degree in Interactive Telecommunications from NYU Tisch School of the Arts and a B.S. in Computer Science and currently leads the visualization efforts at Datadog.